Richter Museum

Collaborated with Georgia Tech Architecture capstone students to Digital render and show a museum that houses Gerhard Richter’s artworks. Created for the Augmented Experience Lab.

Created using Unity, Maya

Animation

Starting with a blueprint, the museum was then digitally rendered through Rhino and imported to Unity. As Gerhard Richter plays with lights and reflection, the technical challenge was to recreate this intricacy digitally. This required careful use of Unity’s light probes. Also created an animation of water caustics to make the water more realistic. Lastly, created advanced textures by combining textures, bump maps, and normal maps. The model was then filmed according to the storyboard with the help of Cinemachine and Post-Processing.
For future expansion of this project, we would create a physical model of the museum that would work with an augmented reality application to give more information about the museum. This addition will challenge the architecture community not only the architectural components of the museum but also the engineering aspect that were put into its development such as rainwater collection and solar-powered panels.